


The first purchases a player makes with their starting 500 gold. Not seen in more competitive games, such as at ranks above 1600. Sometimes not adhered to by "less-than-honourable" players. This may or may not include taking the tower. Consists of no aggresive action for an agreed upon time. The time between Early-Game and Late-Game, where both sides will try to build up their forces for the Late-Game as fast as possible, while attempting the slow down the other player's unit production.Īn agreement that is sometimes asked for in matches. Essentially, all the strategies involved with playing the game against other people.įine control of units such as specific movement The monitoring of your army as a whole, mainly in regards as to spending of resources and the timing of doing so. Generally consists of one player's final, large assault on the other player - or if possible, both players' final, large assaults on each other. Units will still be able to attack enemies within range if they are "holding". This prevents melee units from being lured out of the rest of the group. Any units which are "holding" will not move until they are given further instruction. Useful early-game.Ī command executable by pressed H when units are selected. While inside the castle, they will gradually be fully healed, be cured of poison and be invulnerable to damage. Elo is meant to be a representation of skill and can be used to predict a player's probability of winning the game against their opponent.Ī command executable by pressing G while units are selected, those units will run back and attempt to enter your castle. The amount of points given is dependant on the players' ratings before the game. In the Elo system, when one player beats another, the loser gives points to the winner. Originally developed for chess by Arpad Elo. Generally, failure here makes obtaining victory very difficult. This term refers to games where both players use Elementals. This term refers to games where one player uses Chaos while the opponent uses Elementals.Īn acronym for "Elemental versus Elemental". This term refers to games where both players are using Chaos.Īn acronym for "Chaos versus Elemental". You should also have a general idea of what units are capable of and how they work together, covered on each unit page of this wiki and in brief here TermĪn acronym for "Chaos versus Chaos". Many abbreviations that may be used in later paragraphs are defined here


Duplicate strategies, or highly similar ones will not help.
#Stick empires chaos units free#
People are free to post their strategies here, although FailingAtFailing ( ) highly recommends posting your strategy at the Stickpage forums before posting them here, as we want strategies here to be deemed viable by the community, and thus actually helpful. Also, please check to see if a strategy similar to yours has been posted here. In this article, there will be a variety of strategies. This does not mean everything here is the best play, but it provides a guide for you. As you improve, you will develop your own opinions, but this page should be a good overall resource to improving, especially for newer players looking for some information on the game. Note from DragonArcherZ: While the wiki focuses mainly on fact, we also want to provide some information for players, and this is a generally decent overview of the strategies and terms you should know.
